# Effects

```
# Name: Store UUID - Stores uuid from player's nickname
# Example: store uuid from nick "Notch" to {_uuid}
store uuid from nick %string% to %~objects%
```

```
# Name: Store skin - Stores skin from uuid
# Example: store skin from uuid {_uuid} to {_skin}
store skin from uuid %string% to %~objects%
```

```
# Name: Destroy entity - Destroys entities from players.
# Example: destroy player's target from player:
destroy %entities% (from|for) %players%
```

```
# Name: Destroy entity with id - Destroys entity with certain ID from players. (Use this for client side entities)
# Example: destroy entity with id 101 from player:
destroy entity with id %integer% from %players%
```

```
# Name: Client side entity - Spawns client side entity for players.
# Example: summon clientside entity 5 with id 101 with uuid (new classic uuid) at player's location for player
summon clientside entity %integer% with id %integer% with uuid %string% at %location% for %players%
```

```
# Name: Move client side entity - Moves with client side entity for players.
# Example: move clientside entity with id 101 by 1600 0 1600 for player
move clientside entity [with id] %integer% by [x:] %integer% [y:] %integer% [z:] %integer% for %players%
```

```
# Name: Rotate client side entity - Rotates with client side entity for players.
# Example: rotate clientside entity with id 101 by 16 0 for player
rotate clientside entity [with id] %integer% by [yaw:] %number% [pitch:] %number% for %players%
```

```
# Name: Elytra animation - Applies elytra flying animation to client side entity for players.
# Example: force clientside entity with id 101 to fly for player:
force clientside entity [with id] %integer% to (1¦fly|2¦stand) for %players%
```

```
# Name: Glow client side entity - Applies glow effect to client side entity for players.
# Example: make clientside entity with id 101 glow for player:
make clientside entity [with id] %integer% (1¦glow|2¦unglow) for %players%
```

```
# Name: Make client side entity invisible - Applies invisible effect to client side entity for players.
# Example: make clientside entity with id 101 glow for player:
make clientside entity [with id] %integer% (1¦invisible|2¦not invisible) for %players%
```

```
# Name: Fire client side entity - Applies fire effect to client side entity for players.
# Example: make clientside entity with id 101 burn for player:
make clientside entity [with id] %integer% (1¦burn|2¦stop burn) for %players%
```

```
# Name: Change name of clientside entity - Changes name of client side entity
# Example: change clientside entity with id 101 name to "My entity" for player
change clientside entity with id %integer% name to %string% for %players%
```

```
# Name: Client side holo - Creates client side hologram, for removing use "Destroy entity with id" effect
# Example: create clientside holo "My Hologram" with id 101 at player's location for player
create clientside holo %string% with id %integer% at %location% for %players%
```

```
# Name: Update side holo - Updates text of client side hologram
# Example: update clientside holo with id 101 with text "Updated text" for player
update clientside holo [with id] %integer% with text %string% for %players%
```

```
# Name: Change skin - Changes player's skin for certain players, for visibility call this effect after switching dimensions
# Example: change skin of player to {_skin} for all players
change skin of %player% to %skin% for %players%
```

```
# Name: Change nick - Changes player's nick for certain players, for visibility call this effect after switching dimensions
# Example: change nick of player to "deadmau5" with skin {_skin} for all players
change nick of %player% to %string% with skin %skin% for %players%
```

```
# Name: Remove player from tablist - Removes player from tablist of certain players
# Example: remove player from tablist of all players
remove %player% from tablist of %players%
```

```
# Name: Add player to tablist - Adds player to tablist of certain players
# Example: add player to tablist of all players
add %player% to tablist of %players%
```

```
# Name: Show demo screen - Shows demo screen to players
# Example: show demoscreen to player
show demo[ ]screen to %players%
```

```
# Name: Start rain - Starts client side rain for players
# Example: force rain start for player
force rain (1¦start|2¦stop) for %players%
```

```
# Name: Custom sky - Change client side color of the sky for players. keep in mind that rain has to be on (I don't recommend going over 21, use -1 for brighter stars)
# Example: change sky color to 5 for player
change sky color to %integer% for %players%
```

```
# Name: Player tag visibility - Changes player's tag visibility to certain players
# Example: set visibility to tag "Notch" to false with teamname "hiddentag_%player%" for %players%
set visibility to tag %string% to (1¦true|2¦false) with teamname %string% for %players%
```

```
# Name: Player tags - Changes player's tags (prefix/suffix) to certain players (for entities use their UUIDs, for players use their nicknames)
# Example: change player's nickname tags to "&c[ADMIN] " and " &6VIP" with color "&c" with teamname "1A" to all players
change %string% tags to %string% and %string% with color %string% with teamname %string% to %players%
```

```
# Name: Remove team - Removes team with ID
# Example: remove clientside team with teamname "hiddentag_%player%" for player
remove clientside team with teamname %string% for %players%
```

```
# Name: Fake tablist player - Adds fake player to tablist of certain players, you can use tab in chat
# Example: add fake tablist player "Notch" with skin {_skin} with uuid (new classic uuid) for all players
add fake [tablist] player %string% [with] skin %skin% [with] uuid %string% for %players%
```

```
# Name: Remove fake tablist player - Removes fake player to tablist of certain players, you can use tab in chat
# Example: remove fake tablist player with uuid (new classic uuid) for all players
remove fake [tablist] player with uuid %string% for %players%
```

```
# Name: Guardian - Plays guardian effect for certain players
# Example: play guardian effect with sounds for player
play guardian effect (1¦with|2¦without) sounds for %players%
```

```
# Name: Totem - Plays totem effect for certain players
# Example: play totem effect for player
play totem effect for %players%
```

```
# Name: Finish action - Finishes action for player (client side)
# Example: finish action for player
finish action for %players%
```

```
# Name: Position changer - Changes position of player, only other player's can see it
# Example: set position of player to "STANDING" for all players
set position of %player% to %string% for %players%
```

```
# Name: Client gamemode - Change gamemode client sided
# Example: set clientgamemode of player to "survival"
set clientgamemode of %players% to %string%
```

```
# Name: Open chest - Opens/Closes chest for certain players
# Example: force chest at location of event-block to open for player
force chest at %location% to (1¦open|2¦close) for %players%
```

```
# Name: Clientside NPC - Creates clientside npc
# Example: create clientside npc with id 101 with name "NPC" with skin {_skin} with uuid (new classic uuid) with 2nd skin layer true at location player's location for player
create clientside npc with id %integer% with name %string% with skin %skin% with uuid %string% with 2nd skin layer %boolean% at location %location% for %players%
```

```
# Name: Position changer from id - Changes position of entity with id for certain players
# Example: set position of entity with id 101 to "STANDING" for all players
set position of entity with id %integer% to %string% for %players%
```

```
# Name: Play entity animation - Play animation of entity with id for certain players
# Example: force entity with id 101 to make swing hand animation for player
force entity with id %integer% to make (1¦swing hand|2¦damage|3¦leave bed|4¦swing offhand|5¦critical|6¦magic) animation for %players%
```

```
# Name: Cooldown - Sets cooldown of item
# Example: set cooldown for player of ender pearl to 20 ticks
set cooldown for %players% of %itemtype% to %integer% ticks
```

```
# Name: Equip clientside - Equips entity clientside for certain players
# Example: eqiup clientside entity with id 101 with diamond sword air air air air air for player
eqiup clientside entity with id %integer% with [hand] %itemtype% [offhand] %itemtype% [helmet] %itemtype% [chestplate] %itemtype% [leggings] %itemtype% [boots] %itemtype% for %players%
```

```
# Name: Rotate AS client side  - Rotates client side armor stand for players.
# Example: rotate part head of clientside armorstand with id 101 by 15 15 15 for player
rotate part (1¦head|2¦body|3¦left arm|4¦right arm|5¦left leg|6¦right leg) of clientside armorstand with id %integer% by %number% %number% %number% for %players%
```

```
# Name: Armor stand types - Change types of armor stand for players. (1:Small, 4:Arms, 8:NoBase, 16:Marker - Count types together)
# Example: change clientside armorstand with id 101 type to 5 for player:
change clientside armorstand with id %integer% type to %integer% for %players%
```

```
# Name: Create teams - Creates teams for certain players
# Example: create clientside team with teamname "admins" with tags 0 with tag visibility "always" with collisions "never" with color "&c" with prefix "&c[&eADMIN&c] " with suffix "" for all players
create clientside team with teamname %string% with tags %integer% with tag visibility %string% with collisions %string% with color %string% with prefix %string% with suffix %string% for %players%
```

```
# Name: Update teams - Updates teams for certain players
# Example: update clientside team with teamname "admins" with tags 0 with tag visibility "always" with collisions "never" with color "&c" with prefix "&c[&eADMIN&c] " with suffix "" for all players
update clientside team with teamname %string% with tags %integer% with tag visibility %string% with collisions %string% with color %string% with prefix %string% with suffix %string% for %players%
```

```
# Name: Add players to team - Adds players to team, for players use their nicknames, for entites use UUIDs
# Example: add to clientside team with teamname "admins" entity player's nickname for all players
add to clientside team with teamname %string% entity %strings% for %players%
```

```
# Name: Remove players to team - Removes players from team, for players use their nicknames, for entites use UUIDs
# Example: remove from clientside team with teamname "admins" entity player's nickname for all players
remove from clientside team with teamname %string% entity %string% for %players%
```

```
# Name: Remove team - Removes team with ID
# Example: remove clientside team with teamname "admins" for all players
remove clientside team with teamname %string% for %players%
```

```
# Name: Create boss bar - Creates boss bars for certain players
# Example: create clientside bossbar with uuid {_uuid} title "&b&lCLIENT SIDE BOSSBAR" health 0 color RED division 4 darksky true music true fog true for player
create clientside bossbar with uuid %string% title %string% health %number% color (1¦PINK|2¦BLUE|3¦RED|4¦GREEN|5¦YELLOW|6¦PURPLE|7¦WHITE) division %integer% darksky %boolean% music %boolean% fog %boolean% for %players%
```

```
# Name: Remove boss bar - Removes boss bars for certain players
# Example: remove clientside bossbar with uuid (new classic uuid) for player
remove clientside bossbar with uuid %string% for %players%
```

```
# Name: Update health of boss bar - Updates boss bar's health for certain players
# Example: update health of clientside bossbar with uuid (new classic uuid) to 0 for player
update health of clientside bossbar with uuid %string% to %number% for %players%
```

```
# Name: Update title of boss bar - Updates boss bar's title for certain players
# Example: update title of clientside bossbar with uuid (new classic uuid) to "New title" for player
update title of clientside bossbar with uuid %string% to %string% for %players%
```

```
# Name: Update style of boss bar - Updates boss bar's style for certain players
# Example: update style of clientside bossbar with uuid %string% to color GREEN division 1 for player
update style of clientside bossbar with uuid %string% to color (1¦PINK|2¦BLUE|3¦RED|4¦GREEN|5¦YELLOW|6¦PURPLE|7¦WHITE) division %integer% for %players%
```

```
# Name: Update flags of boss bar - Updates boss bar's flags for certain players
# Example: update flags of clientside bossbar with uuid (new classic uuid) to "New title" for player
update flags of clientside bossbar with uuid %string% to darksky %boolean% music %boolean% fog %boolean% for %players%
```

```
# Name: Crash game - Crashes game for certain players
# Example: crash game for player
crash game for %players%
```

```
# Name: Header and footer - Changes header and footer for certain players
# Example: set header to "Test%nl%&6header" and footer to "&eI like SkPapi" for player
set header to %string% and footer to %string% for %players%
```

```
# Name: Block break animation - Set block break animations of blocks for certain players
# Example: set block break of block at {_loc} to state 5 entity id (random integer between 0 and 9999) for player
set block break of block at %location% to [state] %integer% entity id %integer% for %players%
```

```
# Name: Send resource pack - Sends resource pack request. For hash use lowercase SHA-1 hashed URL of pack
# Example: request pack from url "https://www.google.cz/" with hash "197cfd2e6827bee3c84bb2c7bcebbec2e7eaa0ea" for player
request pack from url %string% with hash %string% for %players%
```

```
# Name: Open sign gui - Opens client-side sign gui for player
# Example: open new signgui with text "", "===============", "TYPE NEW NICKNAME", "===============" type birch sign to player
open [new] sign[ ]gui with text %strings% type %itemtype% to %players%
```

```
# Name: Set world border size - Sets size of world border
# Example: set size of client side world border to 10 for player
set size of client side world border to %integer% for %players%
```

```
# Name: Change world border center - Changes center of world border
# Example: set center of client side world border to X 800 Z -900 for player
set center of client side world border to X %number% Z %number% for %players%
```

```
# Name: Warning size - Changes warning size of client-side world border (tints screen red)
# Example: set size of client side world border to 50 for player
set warning of client side world border to %number% for %players%
```

```
# Name: Lerp size - Lerps size of world border (use milliseconds as speed)
# Example: lerp size of client side world border from 20 to 50 with speed 1000 for player
lerp size of client side world border from %number% to %number% with speed %number% for %players%
```

```
# Name: Initalize client-side world border - Initalizes client-side world border (use milliseconds as speed)
# Example: initalize client side world border to X (x-coord of player's location) Z (z-coord of player's location) from 50 to 20 with speed 5000 warning time 10 warning blocks 5 for player
initalize client side world border to X %number% Z %number% from %number% to %number% with speed %number% warning time %number% warning blocks %number% for %players%
```

```
# Name: Warning time - Changes warning time of client-side world border
# Example: set warning time of client side world border to 50 for player
set warning time of client side world border to %number% for %players%
```


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