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SkPapi
  • SkPapi
  • Described features of skPapi
    • Client-side entities
      • Modifications
      • Armor stands
    • Client-side holograms
    • Client-side tablist manipulation
    • Client-side NPCs
    • Client-side player tags
    • Client-side player model editing
    • Client-side teams
    • Client-side bossbars
    • Client-side world borders
    • Sign GUIs
  • Syntaxes
    • Expressions
    • Effects
    • Events
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  1. Described features of skPapi
  2. Client-side entities

Modifications

Page describing how to use syntaxes for modification of client-side entites.

Glowing effect: make clientside entity [with id] %integer% (1¦glow|2¦unglow) for %players% Changes glowing status for client-side entities, you can change color by using teams Example: make clientside entity with id 101 glow for player

Fire effect: make clientside entity [with id] %integer% (1¦burn|2¦stop burn) for %players% Example: make clientside entity with id 101 burn for player

Invisible effect: make clientside entity [with id] %integer% (1¦invisible|2¦not invisible) for %players% Example: make clientside entity with id 101 glow for player

Nametag effect: change clientside entity with id %integer% name to %string% for %players% Example: change clientside entity with id 101 name to "My entity" for player

Animation effect: force entity with id %integer% to make (1¦swing hand|2¦damage|3¦leave bed|4¦swing offhand|5¦critical|6¦magic) animation for %players% Example: force entity with id 101 to make swing hand animation for player

Equipment effect: eqiup clientside entity with id %integer% with [hand] %itemtype% [offhand] %itemtype% [helmet] %itemtype% [chestplate] %itemtype% [leggings] %itemtype% [boots] %itemtype% for %players% Example: eqiup clientside entity with id 101 with diamond sword air air air air air for player

Position effect: set position of entity with id %integer% to %string% for %players% Possible positions: "STANDING", "FALL_FLYING", "SLEEPING", "SWIMMING", "SPIN_ATTACK", "CROUCHING", "DYING". This syntax probably works only for living player entity type entities. Example: set position of entity with id 101 to "STANDING" for all players

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Last updated 4 years ago

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