Modifications
Page describing how to use syntaxes for modification of client-side entites.
Glowing effect: make clientside entity [with id] %integer% (1¦glow|2¦unglow) for %players% Changes glowing status for client-side entities, you can change color by using teams Example: make clientside entity with id 101 glow for player
Fire effect: make clientside entity [with id] %integer% (1¦burn|2¦stop burn) for %players% Example: make clientside entity with id 101 burn for player
Invisible effect: make clientside entity [with id] %integer% (1¦invisible|2¦not invisible) for %players% Example: make clientside entity with id 101 glow for player
Nametag effect: change clientside entity with id %integer% name to %string% for %players% Example: change clientside entity with id 101 name to "My entity" for player
Animation effect: force entity with id %integer% to make (1¦swing hand|2¦damage|3¦leave bed|4¦swing offhand|5¦critical|6¦magic) animation for %players% Example: force entity with id 101 to make swing hand animation for player
Equipment effect: eqiup clientside entity with id %integer% with [hand] %itemtype% [offhand] %itemtype% [helmet] %itemtype% [chestplate] %itemtype% [leggings] %itemtype% [boots] %itemtype% for %players% Example: eqiup clientside entity with id 101 with diamond sword air air air air air for player
Position effect: set position of entity with id %integer% to %string% for %players% Possible positions: "STANDING", "FALL_FLYING", "SLEEPING", "SWIMMING", "SPIN_ATTACK", "CROUCHING", "DYING". This syntax probably works only for living player entity type entities. Example: set position of entity with id 101 to "STANDING" for all players
Last updated
Was this helpful?