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description: Page describing how to use syntaxes for modification of client-side entites.
---

# Modifications

**Glowing**\
effect: make clientside entity \[with id] %integer% (1¦glow|2¦unglow) for %players%\
Changes glowing status for client-side entities, you can change color by using teams\
&#xNAN;_&#x45;xample: make clientside entity with id 101 glow for player_

**Fire**\
effect: make clientside entity \[with id] %integer% (1¦burn|2¦stop burn) for %players%\
&#xNAN;_&#x45;xample: make clientside entity with id 101 burn for player_

**Invisible**\
effect: make clientside entity \[with id] %integer% (1¦invisible|2¦not invisible) for %players%\
&#xNAN;_&#x45;xample: make clientside entity with id 101 glow for player_

**Nametag**\
effect: change clientside entity with id %integer% name to %string% for %players%\
&#xNAN;_&#x45;xample: change clientside entity with id 101 name to "My entity" for player_

**Animation**\
effect: force entity with id %integer% to make (1¦swing hand|2¦damage|3¦leave bed|4¦swing offhand|5¦critical|6¦magic) animation for %players%\
&#xNAN;_&#x45;xample: force entity with id 101 to make swing hand animation for player_

**Equipment**\
effect: eqiup clientside entity with id %integer% with \[hand] %itemtype% \[offhand] %itemtype% \[helmet] %itemtype% \[chestplate] %itemtype% \[leggings] %itemtype% \[boots] %itemtype% for %players%\
&#xNAN;_&#x45;xample: eqiup clientside entity with id 101 with diamond sword air air air air air for player_

**Position**\
effect: set position of entity with id %integer% to %string% for %players%\
Possible positions: "STANDING", "FALL\_FLYING", "SLEEPING", "SWIMMING", "SPIN\_ATTACK", "CROUCHING", "DYING". This syntax probably works only for living player entity type entities.\
&#xNAN;_&#x45;xample: set position of entity with id 101 to "STANDING" for all players_
